AI Insights · Timothy · July 2022
Top 5 Platformer Games on Android in Guatemala Q2 2022
Explore the performance of the top 5 platformer games on Android in Guatemala during Q2 2022, with data on downloads, revenue, and active users.
Analyzing the performance of the top 5 platformer games on Android in Guatemala during the second quarter of 2022 reveals interesting trends in downloads, revenue, and active users. The data sourced from Sensor Tower provides a clear picture of how these games fared over the quarter.
Subway Surfers from SYBO Games saw fluctuations in its weekly downloads, peaking at around 44K in the first week of April and then declining to approximately 27K by the end of June. Weekly revenue for the game also varied, reaching its highest at $62 in mid-April. The game maintained a strong user base with weekly active users consistently above 200K, peaking at 228K in late April.
Stumble Guys by Scopely experienced significant growth in both revenue and downloads. Weekly downloads surged from about 7K at the start of April to nearly 48K by the end of June. Revenue followed a similar upward trajectory, starting at $94 and reaching $822 by the last week of the quarter. Active users also increased substantially, from 61K to 193K, indicating the game's growing popularity.
Sonic Dash Endless Runner Game from SEGA had steady performance in terms of weekly downloads, with a peak of 21K in mid-April and a gradual decline to around 12K by June's end. Revenue remained relatively low, peaking at $22 in late May. The game maintained a stable active user base, fluctuating around 130K throughout the quarter.
Super Bino Go:Adventure Jungle by 1SOFT demonstrated consistent download numbers, peaking at 16K in late May. Revenue for the game was minimal, with occasional small spikes. Active users showed a steady increase from 46K at the start of the quarter to about 56K by the end, indicating a gradual rise in engagement.
Lastly, Banana Kong from FDG Entertainment GmbH & Co.KG had a stable download rate, peaking at around 14K in late March and maintaining similar numbers throughout the quarter. The game did not generate notable revenue but had a consistent active user base, starting at 124K and slightly decreasing to 107K by the end of June.
For more detailed insights and industry trends, visit Sensor Tower.